16 selected opinions

RATATAN

Release 2026-10-14
Last checked 2026-10-25

RATATAN official version 1.0 artwork with musical characters, a seaside landscape and the game logo

Opinion overview

Based on 16 selected reviews.

Selected reviews, not a representative sample of all players.

Includes 12 reviews published before release; see individual review scope.

In this chart · Japanese: 13 opinions · English: 3 opinions

Rating rules →

Selected reviews

Individual voices

Our summaries and categories; quotations are the original authors’ words.

Showing all 16

16 opinions to read

16 in the chart · 0 not in the chart

Positivegemaikiゲームと漫画を摂取して生きています。

Source: Japanese

Our summary: Current release: Gemaiki loved the music, characters, rhythm combat and build choices, but slow progression, mandatory difficulty increases and bugs made the game harder to recommend to newcomers.

Original may contain spoilers.

Why this category?

The overall verdict remains enthusiastic about the experience and invites interested players to try it, while explicitly qualifying the recommendation because of pacing, difficulty and usability problems.

Author's overall words · original Japanese
初見でオススメしにくいという点も事実。
Author's stated reason · original Japanese
総合的な空気感がめちゃくちゃ好きだった

Published

Switch 2 handheld solo, main story completed; exact build, playtime and play dates unspecified. Patapon series unplayed. No co-op or PC performance judgment inferred. Played solo in Switch 2 handheld mode through the main story, without prior Patapon experience. A pause/resume rhythm-display mismatch was resolved by returning to the title screen; do not imply it was permanent or affects every version.

  • Article contains affiliate shopping links; the blog policy states participation in Amazon Associates and third-party advertising.
  • No game-specific supplied-copy or payment statement was identified in the read body; the relationship remains unknown.
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Positiveあるんであるんで|note

Source: Japanese

Our summary: Current release: Arunde criticized frequent bugs, uneven boss balance and heavy upgrade grinding, yet said the ending and its musical medley made the experience worthwhile.

Original may contain spoilers.

Why this category?

The author explicitly forgives the game's faults because of the ending; this is a qualified favorable conclusion, with substantial complaints preserved.

Author's overall words · original Japanese
エンディングが神だったので全部許します
Author's stated reason · original Japanese
進行不能だとかの致命的なバグには遭遇せずにエンディングを迎えられた

Published

Full-release ver1.1.9 impressions after the ending, informed by earlier Early Access experience. Platform, solo/co-op mode and playtime are unstated; do not infer PC from prior Early Access play. Ending impressions from ver1.1.9 after prior Early Access play. The author reached the ending without progression-blocking bugs, while questioning whether overlapping music counted as critical. This does not establish a bug-free release or current patch behavior.

  • No supplied-copy, sponsor or payment statement was identified in the complete article; relationship remains unknown.
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PositiveLuie MagbanuaOMGLuie.com

Source: English

Our summary: Early Access (2025): Luie loved the colorful presentation, catchy music and flexible builds, finding co-op hectic and fun while forgiving bugs and balance issues because the game was still incomplete.

Original may contain spoilers.

Why this category?

The sustained enthusiasm and favorable overall verdict outweigh the stated reservations within the author's explicitly forgiving Early Access scope.

Author's overall words · original English
So far I’ve only played with up to one friend
Author's stated reason · original English
I’m being a little more forgiving because it’s still in Early Access

Published

December 2025 Steam Early Access; exact tested hardware/build, hours and completion unstated. Older Early Access impressions with one co-op friend. Busy visuals affected timing, and repeating the same five worlds raised replayability concerns. Expected future improvements are hopes, not verified version 1.0 results.

  • No game-specific supplied-copy, sponsor or payment statement identified in the complete article; relationship unknown.
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PositiveCatherine "Cat" TranNetto's Game Room

Source: English

Our summary: Early Access (2025): Cat enjoyed the rhythm, learnable bosses and catchy music and recommended Early Access to Patapon fans, despite weak visual contrast, rough localization, repetition and doubts about manual leader movement.

Original may contain spoilers.

Why this category?

The explicit overall enjoyment and recommendation remain favorable despite substantial design and presentation reservations.

Author's overall words · original English
Even with the issues I have with it, I am having a blast with this game
Author's stated reason · original English
The music is catchy

Published

September 2025 PC Early Access first impressions; exact build, hours and completion unstated. Older PC Early Access first impressions. The author hoped added content would reduce repetition; future content and version 1.0 improvements were not tested here.

  • Review explicitly states that a PC review copy was provided; provider not identified in the article.
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Positiveメガネ3ごうHobby日記

Source: Japanese

Our summary: Current release: Megane3gou enjoyed rewarding upgrades and convenient handheld play, while criticizing recurring loading, limited weapon sorting and tiny equipment-effect text.

Original may contain spoilers.

Why this category?

Closing enjoyment and invitation to interested players remain favorable despite recurring usability problems.

Author's overall words · original Japanese
もう楽しい!楽しい!
Author's stated reason · original Japanese
もう楽しい!楽しい!

Published

Released Switch 2 physical edition; early handheld impressions. Build, total hours, completion and co-op unstated. Reports comfortable responsiveness without measuring the stated frame-rate estimate. This is a subjective handheld account, not a benchmark, universal bug-free claim or cross-platform comparison.

  • Affiliate advertising disclosed; Amazon/Rakuten links. No game-specific supplied-copy/payment statement; preorder arrival is the author's account, not independently verified funding.
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Positiveなる壱なる壱のゲエムログ

Source: Japanese

Our summary: Early Access (2025): Naruichi enjoyed character growth and the lively designs despite demanding controls and repetitive available stages, welcoming an update that made play and material collection easier.

Original may contain spoilers.

Why this category?

Enjoyment and continued-play plans support Positive despite monotony. Hopes for additions do not substitute for present enjoyment.

Author's overall words · original Japanese
いかんせん単調に感じました。
Author's stated reason · original Japanese
やってて楽しかったです!

Published

November 2025 Steam Early Access; five stages. Listed 6h40m reaches the EA stopping point. Build, hardware and mode unstated; prior Patapon 3 only. All available stages, not the later full game. The October update improved usability/material collection, but existing stages still felt repetitive.

  • Advertising links disclosed. No game-specific supplied-copy/payment statement; relationship unknown.
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PositiveSaLfine日記のボット

Source: Japanese

Our summary: Early Access (2025): SaLfine found the rhythm commands and cute visuals promising in brief play, while noting busy effects and rhythm demands that could challenge newcomers.

Original may contain spoilers.

Why this category?

Present enjoyment and a qualified recommendation support Positive; enthusiasm for future build experimentation is kept distinct from tested content.

Author's overall words · original Japanese
手応えと可能性を感じるリズムローグライク
Author's stated reason · original Japanese
手応えと可能性を感じるリズムローグライク

Published

November 2025 Steam impressions during Early Access. Build, hours, tested mode and completion unknown; no version 1.0 judgment. Older initial impressions aimed at Patapon, rhythm-action and co-op fans. Exact mode and co-op sessions are unconfirmed. Official multiplayer features are not play evidence; a reported fatigue concern is attributed to others, not personal experience.

  • No game-specific supplied-copy or payment statement identified; relationship unknown.
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Positive忍月望暁忍月望暁の電子遊戯録

Source: Japanese

Our summary: Early Access (2025): Shinomi enjoyed the simple commands, demanding bosses, eccentric characters and music, while finding extended play repetitive and weapon-recipe unlocking laborious.

Original may contain spoilers.

Why this category?

Explicit overall enjoyment supports Positive despite repetition and difficulty.

Author's overall words · original Japanese
結構楽しいリズムローグライクアクションゲーム
Author's stated reason · original Japanese
結構楽しいリズムローグライクアクションゲーム

Published

September 2025 Steam Early Access; two-person play through available worlds. Build, hours and hardware unknown; not version 1.0. Four-player excitement and crossplay are hopes, not tested features. Available-world completion refers to older Early Access.

  • No game-specific supplied-copy/payment statement identified; relationship unknown.
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PositiveHiropon64bitnote

Source: Japanese

Our summary: Early Access (2025): Hiropon64bit found the colorful characters, music and increasingly satisfying boss combat absorbing, while noting initial difficulty and incomplete multiplayer implementation.

Original may contain spoilers.

Why this category?

Sustained personal enjoyment and an enthusiastic overall assessment support Positive; Steam ratings do not determine classification.

Author's overall words · original Japanese
ついつい毎日遊んじゃうんですよね。
Author's stated reason · original Japanese
ついつい毎日遊んじゃうんですよね。

Published

September 2025 Steam Early Access, explicitly distinguished from the demo. Build, hours, completion and tested multiplayer unknown. The author favors spears and rarely changes characters because of upgrade investment. Learning enemy attacks made combat easier; this is older Early Access experience.

  • No game-specific supplied-copy/payment statement identified; relationship unknown.
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Positiveうなnote

Source: Japanese

Our summary: Early Access (2025): Una enjoyed repeat runs, charming companions and playing with friends, after initially struggling to coordinate rhythm commands and dodging; upgrade differences can separate friends' strength.

Original may contain spoilers.

Why this category?

Explicit repeated-play enjoyment supports Positive despite demanding learning and uneven upgrades.

Author's overall words · original Japanese
繰り返し楽しく遊べる。
Author's stated reason · original Japanese
繰り返し楽しく遊べる。

Published

Steam paid Early Access in 2025; includes late-October special-move update. Demo history is separate. Build, hardware and completion unknown. Runs could last an hour. The author did not establish multiplayer enemy-health scaling and found Harigittan's new tower ineffective against bosses. Future update plans are not tested content.

  • Reports buying the game; no game-specific supplied-copy/payment statement identified. Funding is not independently verified.
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Positiveスズナnote

Source: Japanese

Our summary: Early Access (2025): Suzuna chose Ratatan as the month's favorite, enjoying readable boss attacks, shared progression, multiplayer and charming art and music; stronger encounters remained demanding.

Original may contain spoilers.

Why this category?

The explicit monthly favorite and sustained enjoyment support Positive; difficulty remains a qualification.

Author's overall words · original Japanese
今月のイチオシはなんといってもラタタン!
Author's stated reason · original Japanese
今月のイチオシはなんといってもラタタン!

Published

Explicit September 2025 Steam Early Access; first available-content clear, not later full-game completion. Build, hardware and exact party sizes unknown. Normal runs became easy, while stronger encounters remained difficult. The author usually struggles with action games but felt able to react here. Future-update enthusiasm is separate from tested content.

  • No game-specific supplied-copy/payment statement identified; relationship unknown.
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PositiveJoshua HawthornWhat's It Like?

Source: English

Our summary: Current release: Hawthorn enjoyed musical commands, army experimentation and rewarding retries, while criticizing the asking price and tiny rhythm indicator.

Original may contain spoilers.

Why this category?

The enthusiastic overall recommendation remains favorable despite the substantial price reservation.

Author's overall words · original English
While the price remains my biggest sticking point
Author's stated reason · original English
an absolute delight to play

Published

Released Nintendo Switch 2 version; total hours and completion unstated. Reports one unreproduced hitch after docking and otherwise smooth personal play. This is no measured benchmark or universal performance guarantee; co-op testing is unconfirmed.

  • Publisher supplied a review copy. Outlet support links are displayed.
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Positiveてるnote

Source: Japanese

Our summary: Early Access (2025): Teru greatly enjoyed music, builds, bosses and cooperative route decisions, while reporting demanding timing, lengthy runs and several co-op synchronization or progression problems.

Original may contain spoilers.

Why this category?

Explicit overall enjoyment remains favorable despite substantial bugs and usability reservations.

Author's overall words · original Japanese
総じて私は非常に楽しんでいますが、マルチプレイ時の同期ズレ関連のバグが多い印象でした。
Author's stated reason · original Japanese
総じて私は非常に楽しんでいますが、マルチプレイ時の同期ズレ関連のバグが多い印象でした。

Published

September2025 Early Access, including that version's ending and multiplayer. Platform, build and total hours unstated. The ending refers to the older EA content, not current full-release completion. Welcome Mode was not played. Reported bugs are personal observations, not established behavior for every player.

  • No game-specific supplied-copy or payment statement identified; funding relationship unknown.
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Mixedレディオレディオ|note

Source: Japanese

Our summary: Early Access (2026): Radio enjoyed the rhythm commands and familiar presentation, but found the story and strategy weaker than Patapon and offered only a price-qualified invitation to interested players.

Original may contain spoilers.

Why this category?

The disappointing overall comparison is tempered by stated enjoyment and a limited recommendation; the conclusion is ambivalent rather than an unqualified rejection.

Author's overall words · original Japanese
結論Pataponっぽい微妙なゲームだな~という感じ
Author's stated reason · original Japanese
つまんなくはないし安いので、興味がある人はプレイしてみてほしい。

Published

April 2026 Early Access. Platform/build unspecified; completion refers only to World 5, not the later full game. Older Early Access impressions after about five hours through World 5. The author explicitly avoids judging content volume and hopes the full release may improve matters. This does not assess version 1.0.

  • No game-specific supplied-copy or payment statement identified; relationship unknown.
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NegativeAzortたのしい!そーしゃるげーむ!

Source: Japanese

Our summary: Early Access (2025): Azort liked the world but could not recommend the version played, finding its harsh combat scaling, shallow builds and unrewarding equipment grind caught awkwardly between rhythm and roguelike play.

Original may contain spoilers.

Why this category?

Present refusal to recommend and sustained unfavorable judgment support Negative; world praise and improvement hopes do not reverse it.

Author's overall words · original Japanese
世界観は良い。
Author's stated reason · original Japanese
おすすめは出来ない

Published

September 2025 version 0.55, during verified Early Access. Platform, hardware, hours, mode and completion unstated; no current-1.0 claim. Later clarifies that clearing unlocks classes and grinding can overcome barriers. Criticism remains. The quoted multiplayer companion is not another vote or proof of this author's tested mode.

  • No game-specific supplied-copy, sponsor or payment statement identified; relationship unknown.
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Negativeみりんnote

Source: Japanese

Our summary: Early Access (2025): Mirin praised art, music and upgrades but disliked repetitive combat, shallow card synergies and movement-heavy bosses that displaced the expected rhythm-led play.

Original may contain spoilers.

Why this category?

The sustained unfavorable judgment and fundamental mismatch support Negative; praise and hopes for improvements do not reverse the present verdict.

Author's overall words · original Japanese
僕の求めていたリズムゲームではありませんでした。
Author's stated reason · original Japanese
ゲームの根幹がリズムゲームではなかった

Published

Explicit September2025 Early Access. Fifth-world boss not defeated; platform, build and total hours unstated. Spoilers. Refers to an older EA version, not current-release balance or completion. Acknowledges that EA limits boss count and sees potential if repetitive runs and roguelite systems improve.

  • No game-specific supplied-copy or payment statement identified; funding relationship unknown.
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Rating rules

Words and reasons

Positive means liked it overall; Mixed means mixed or just okay overall; Negative means disliked it overall. Each needs the author's overall words and a stated reason. No author score is shown, converted, or used.

Unclear is not Mixed. A list of good and bad points alone is not enough. Other contains readable opinions without a confirmed overall evaluation and stays outside the chart.

Percentages

16 readable opinions = 16 in the chart + 0 Other. Percentages use only Positive, Mixed and Negative opinions. Other is excluded from the denominator. Whole-number labels are rounded to total 100%; the bar uses exact proportions. An empty chart has no percentages.

Selection and sources

These are selected current individual opinions, not an overall game rating, not representative of all reviews or players, and not a historical launch snapshot. Views, likes and subscriber counts do not add weight. We seek one opinion per observable author for each game, without claiming verified identity.

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