Our summaries and categories; quotations are the original authors’ words.
Showing all 23
23 opinions to read
15 in the chart · 8 not in the chart
PositiveCeidzPS4Blog.net
Source: English
Our summary: Ceidz recommends its cast, story and flexible progression settings, while finding combat somewhat repetitive and the soundtrack below the series' best.
Original may contain spoilers.
Why this category?
A clear overall recommendation outweighs reservations about repetition and music.
Author's overall words · original English
Tales of Eternia Remastered is an easy game to recommend.
Author's stated reason · original English
For fans of classic JRPGs,
Published
Publisher-provided PS5 copy; completion and hours unstated. PS5 review. Settings reduced routine encounters; early combat improves as abilities unlock, but some repetition remains. Completion is unstated.
Bandai Namco Entertainment supplied the PS5 review copy. Further compensation is unspecified.
Our summary: Reze recommends the remaster for its story and optional conveniences that ease exploration and combat, while noting dated presentation and lost PS1 features.
Original may contain spoilers.
Why this category?
The overall recommendation remains favorable despite qualifications about older design, removed features and boosts reducing challenge.
Author's overall words · original Japanese
もう一度あの物語に触れたい人にも、初めてエターニアを遊ぶ人にも、おすすめできるリマスターです。
Author's stated reason · original Japanese
もう一度あの物語に触れたい人にも、初めてエターニアを遊ぶ人にも、おすすめできるリマスターです。
Published
Current remaster, Switch 2. Completion and total hours unstated. Switch 2 impressions; completion is unstated. The writer used convenience settings selectively and misses character renaming. Do not treat version specifications as independently verified product guidance.
The article labels advertising and includes Amazon affiliate links. The personal homepage discloses affiliate revenue; game-specific supplied-copy or payment terms are unknown.
Our summary: They enjoyed revisiting the characters, two-world adventure and combat, finding the remaster's convenience options helpful. They still disliked the sparse world map, missing fast travel and limited extra character material, and would have preferred a fuller remake.
Original may contain spoilers.
Why this category?
The author explicitly recommends the remaster to returning and new players and calls it a satisfying classic despite several retained inconveniences and wishes for additional story material. These criticisms do not overturn the overall recommendation.
Author's overall words · original Japanese
今遊んでも間違いなく面白い名作
Author's stated reason · original Japanese
本作をクリアしました
Published
Author explicitly says the remaster was completed and previous play was the PSP edition. Discusses own enjoyment of revisiting the two worlds and annoyance at the simple world map. Platform and playtime unreported.
No review-copy or sponsorship disclosure observed in the article; absence of a statement is not proof that no relationship exists.
Our summary: Orpheus enjoys the responsive 2D combat, central cast and Craymel experimentation, with convenience options making the adventure more approachable. Tedious minigames, underwhelming towns and sometimes passive progression limit an otherwise strongly recommended revival.
Original may contain spoilers.
Why this category?
The closing assessment clearly praises the revival and its combat and cast despite several concrete limitations. Classification follows that overall judgment, not the numerical score. Retain that some dungeon gimmicks also overstay their welcome.
Author's overall words · original English
still shine decades later
Author's stated reason · original English
still shine decades later
Published
PS5 review using the newly recorded English dub; remaster completion unconfirmed. Strong Boost settings and fast auto-battles can trivialize progression. Article and companion video are one contribution.
No review-copy or sponsorship statement observed in the original main review. This is not proof of no provision relationship.
Our summary: Returning after roughly fifteen years, ghost4691 enjoys the underwater exploration, characters, 2D storytelling, puzzles and demanding battles, while noting slow travel, awkward movement and some backtracking.
Original may contain spoilers.
Why this category?
The author is glad to revisit the game and praises the experience overall, with specific frustrations. This assesses their enjoyment of the remaster playthrough rather than a comprehensive judgment of the remaster's technical changes.
Author's overall words · original Japanese
エンディングも改めて見て素晴らしかったので改めて15年振りくらいにプレイ出来て良かった。
Author's stated reason · original Japanese
楽しみにしていたエターニアリマスターをプレイ。
Published
Remaster play after an earlier PSP playthrough; platform, hours and exact build unstated. The author deliberately leaves the remaster's technical merits aside and focuses on what they like about the game. Four-times experience Boost was used; bosses still posed a challenge. Platform and exact play time are unspecified; narrative spoilers appear in the original.
No game-specific supplied-copy or payment statement observed; relationship unknown.
Our summary: They enjoy returning to the story and appreciate settings that fit limited play time. Fourfold experience makes battles less satisfying, and they wish the familiar 2D combat had received a fuller remake.
Original may contain spoilers.
Why this category?
The author describes enjoying the remaster and its story overall in this early experience, despite reduced challenge and a preference for a fuller remake. This is not a completed-game recommendation.
Author's overall words · original Japanese
便利になったリマスターを楽しみながらも
Author's stated reason · original Japanese
フルリメイクへの期待も捨てきれません
Published
Early impressions through arrival at Inferia's capital; fourfold experience enabled. Lower challenge is tied to their chosen Boost setting, not claimed unavoidable. Platform and completion unconfirmed.
The author bio says Amazon affiliate links may be used. No review-copy statement observed in the article; provision relationship unknown. AI-related account branding is not evidence about this article's authorship process.
Our summary: They find the opening highly enjoyable and the familiar story fresh again. Their Hard run includes minigame experiments and demanding forest battles, with selective Boost settings intended to save time and retain some tension.
Original may contain spoilers.
Why this category?
The author explicitly finds this early remaster experience very enjoyable, supported by detailed first-person play. Difficult forest encounters are part of their chosen Hard run. This positive judgment applies to the opening, not a completed-game review.
Author's overall words · original Japanese
面白過ぎたんで、序盤だけのプレイ日記を書くに至ってしまった。
Author's stated reason · original Japanese
かなり新鮮に感じて楽しい!!
Published
Early play through Undine and the next forest; full impressions planned later. Hard begins after the opening event. Cooking proficiency is doubled; camp TP recovery is enabled on the field and disabled in dungeons. Experience and money boosts are reserved for farming, not story progression. Platform unconfirmed.
The author says they bought the game. No sponsorship or supplied-copy statement was observed in the article or displayed bio; provision relationship unknown.
Our summary: They enjoy the opening adventure, music and frequent character skits, but find action combat unappealing and switch to auto battle. Awkward rock interaction, loud effects and difficulty are notable early frustrations.
Original may contain spoilers.
Why this category?
The diary closes with explicit enjoyment of the session overall, while repeatedly criticizing combat and some interactions. Positive applies only to these early impressions, not a completed-game recommendation or approval of every system.
Author's overall words · original Japanese
スキットが楽しいので
Author's stated reason · original Japanese
普通に戦闘が面白くない 面白いぜ〜!
Published
Early, spoiler-heavy play diary stopping before the forest after Undine; not completed. Author reports using auto battle after trying manual controls. This is their own play session, not watching someone else's playthrough. Platform, Boost choices and exact play time unspecified.
No review-copy or commercial relationship statement observed in the two articles; provision relationship unknown.
Our summary: Megane recommends Eternia's remaster, finding the Switch cartridge comfortable to play handheld on Switch 2 with quick loading and helpful boosts, despite awkward diagonal movement and occasional scene slowdown.
Original may contain spoilers.
Why this category?
The conclusion recommends the played game, especially to newcomers to early Tales, while retaining control and slowdown complaints.
Author's overall words · original Japanese
テイルズ初期シリーズをプレイしたことがないよ!という方には特におすすめ
Author's stated reason · original Japanese
テイルズ初期シリーズをプレイしたことがないよ!という方には特におすすめ
Published
Released Switch cartridge on Switch2 handheld, not native Switch2 edition. Current progress, completion, hours and exact build unstated. Previous PS1/PSP play is separate. Switch software on Switch2 handheld; completion and hours unconfirmed. Prior repeated PS1/PSP play informs the response. Performance statements are personal observations, not independent measurements or native Switch2-edition results.
The author reports buying the Switch packaged edition. The blog discloses affiliate advertising and links Amazon/Rakuten. No game-specific supplied-copy or payment statement identified.
Our summary: KJ calls it one of the series’ best after completion, enjoying rediscovery and nostalgia while finding diagonal movement awkward and the original-style controls dated.
Original may contain spoilers.
Why this category?
The explicit completed-game overall praise supports Positive despite recurring movement criticism; memories of the original are distinguished from current completion.
Author's overall words · original Japanese
やはりテイルズオブシリーズでは屈指の名作という感じ。
Author's stated reason · original Japanese
やはりテイルズオブシリーズでは屈指の名作という感じ。
Published
Completed released remaster; uses boosts including4xEXP/5xdamage and lower encounters. Platform/build/hours and copy provision unstated. Completed remaster with extensive boost use. Some discovery memories concern the original; no current performance measurements, platform or exact playtime are established.
No game-specific supplied-copy or payment disclosure found in the inspected article.
Our summary: After completing the achievements, Ohori strongly praises the remaster's quality and familiar feel, especially its damage boosts and fast automatic battles, while recounting frustration with missed skits and repetitive completion tasks.
Original may contain spoilers.
Why this category?
Explicit overall praise in the completed-run conclusion supports Positive; fatigue and achievement frustrations qualify that enthusiastic verdict.
Author's overall words · original Japanese
今回のリマスターもマジで出来がすばらでした。
Author's stated reason · original Japanese
今回のリマスターもマジで出来がすばらでした。
Published
Full released Xbox-family product; specific console or PC, patch/build and copy relationship unconfirmed. Achievement completion and current-remaster features establish full-product play, not a demo or original-version-only memory. Achievement-focused play lasting 29 hours 53 minutes with extensive boosts, described as a near-continuous marathon. Timing is not a typical playtime estimate. Graphics praise includes comparison-image impressions. A wish for a different Tales remaster does not retract the current game's praise.
An Xbox purchase link appears. No affiliate, supplied-copy or paid-review statement identified in the article; relationships unconfirmed.
Our summary: Kengo finds fresh emotional value in the story and welcomes optional convenience features, but finishes frustrated by dated visuals, unfair minigames and cumbersome travel.
Original may contain spoilers.
Why this category?
Strong appreciation of the story and useful remaster features coexists with substantial dissatisfaction in the closing verdict. The overall response remains ambivalent despite completing the trophy list.
Author's overall words · original Japanese
ストーリーは面白かったのですが、当時のシステムのまま遊ぶのはどうしてもストレスが溜まりますね。
Author's stated reason · original Japanese
トロコンしました!(50H)
Published
Remaster after previous PSP experience. Exact tested PlayStation hardware and build are unspecified; sales links and profile preferences do not establish the tested model. Spoiler-heavy, trophy-focused impressions after two playthroughs and approximately fifty hours. The author used convenience options and guide material. Trophy pursuit informs many frustrations; the reported time is not a general completion-time estimate.
Amazon affiliate links are displayed; the author discloses qualifying-sales income. No game-specific review-copy or payment statement observed.
Our summary: Hanyaken finished the remaster in about 21 hours with all boosts and high-speed automatic battles, but remained unimpressed by the central cast's chemistry and chose not to pursue optional content.
Original may contain spoilers.
Why this category?
The completed-run judgment remains unfavorable, with character preferences and the childhood friends' relationship cited as reasons. Prior memories are compared with a current playthrough, not substituted for it.
Author's overall words · original Japanese
今やってもやっぱり微妙だった。
Author's stated reason · original Japanese
今やってもやっぱり微妙だった。
Publication date unconfirmed
Completed full remaster main story, not demo or earlier-version memories alone. Optional dungeon and some side content not played. Platform, patch and copy relationship unknown. Main-story completion only; optional content was left unfinished. All boosts and high-speed auto-battles shaped the roughly 21-hour run, not a typical-playtime estimate. The author's dislike of darker-skinned character designs affects their response to Meredy; this is their personal preference, not a general game defect. Platform, build, article date and copy relationship are unconfirmed.
No game-specific supplied-copy or payment statement identified in the inspected article; relationship unknown.
Our summary: miu records controller trouble, subtitles they do not remember, and revised quiz questions during a nostalgic early return. These are useful observations after several hours, without a clear overall verdict on the remaster.
Original may contain spoilers.
Why this category?
The author provides concrete firsthand remaster observations but no clear overall remaster verdict. Their strong affection for the earlier PS and PSP versions is not converted into a Positive judgment of the new edition.
Author's aspect evidence · original Japanese
多少の不便さは我慢して進めることにした 今回は数時間遊んで思い出したところと変更点
Published
Early remaster play after several hours; not completed. Steam Input is discussed, but exact platform/OS/controller/build is not explicitly identified in this article. No played-platform model inferred from prior editions. Early play only. The author continues despite unresolved controller/button-prompt inconvenience and reports ongoing communication with official support; resolution is not claimed. They plan to avoid boosts for the first run and consider them for later collection. Whether remembered subtitles are new is left uncertain in the original. Earlier-version completion and favorite-series ranking remain distinct from current remaster progress.
The personal blog profile says requests or commissioned work may be considered. No game-specific supplied-copy or paid-review statement was identified in this article; commercial and provision relationships remain unknown.
Our summary: mokku enjoys the special move's cut-in and voice, and describes working out its timing. An update reports success after following advice to press repeatedly; the assessment stays focused on this one technique.
Original may contain spoilers.
Why this category?
A useful firsthand technique impression and preference are clear, but the author does not give an overall remaster verdict. Praise for a cut-in or easier move execution does not establish a Positive whole-game judgment.
Remaster identified as Switch2 in original title. Exact edition versus hardware interpretation, hours, completion and build unconfirmed; no native-edition assertion added beyond the author's label. A personal technique tip, with playtime and completion unconfirmed. The original instruction against repeated presses is visibly struck through; the update thanks others and reports success with repeated presses after the descending hit. Timing cues remain the author's approximate personal advice, not independently verified mechanics. Boost options are praised for easing the required move-use count.
Later-edit note: the current source includes edits made after publication.
No game-specific supplied-copy, sponsorship or affiliate relationship statement was identified in the retrieved article; provision and commercial relationships remain unknown.
Our summary: yukkun20 likes the field visuals and Tales cameo, but struggles with Craymel Ball and revised quiz questions during an early remaster diary. The episode gives local impressions without an overall verdict.
Original may contain spoilers.
Why this category?
Concrete firsthand observations concern scenes and minigames without a clear overall remaster judgment.
Early remaster diary around Rasheans to Mintche. Platform/build/total hours/completion unstated in this episode; earlier-version memories separate. Early-story spoilers. Craymel Ball took about twenty minutes and the quiz was passed on a second attempt. No clear publication date was displayed in the retrieved body; search showed October19 while prior index snapshots had inconsistent dates, so no date is asserted.
No game-specific supplied-copy or payment statement identified in the episode; relationship unknown.
Our summary: In an opening play log, Akadashi appreciates nostalgia, quick minigame retries and markers, but notices font problems and difficult minigames.
Original may contain spoilers.
Why this category?
Useful first-hand partial observations have no clear overall conclusion. Early scope alone does not force Other, and positive anticipation is not an overall recommendation.
Author's aspect evidence · original Japanese
オープニング〜ミンツまで
Published
Early returning-player diary; platform unreported, old guidebook used, no full-game verdict.
Our summary: HOTARURU enjoys revisiting the story and flashy combat, but finds minigames difficult and item collection frustrating. Old-fashioned menus also get in the way.
Original may contain spoilers.
Why this category?
Specific likes and frustrations are clear, but these ongoing diaries provide no overall recommendation or verdict. Partial progress alone does not determine Other.
Author's aspect evidence · original Japanese
ストーリーかなり楽しめてる 使いにくい
Published
In-progress PS5 play with Boost options; not a completed-game verdict. Two diary entries are consolidated, not two votes.
No provision statement observed in these diary bodies; relationship unknown.
Our summary: An early diary finds the series-wide Tales quiz difficult without familiarity with every entry. The author is returning after earlier versions, but gives no overall verdict on the remaster.
Original may contain spoilers.
Why this category?
This is a firsthand, limited observation about the quiz rather than a reasoned overall recommendation or rejection. Nostalgia for the opening song and willingness to keep playing do not establish an overall Positive verdict.
Author's aspect evidence · original Japanese
テイルズクイズをやったのですが 難しすぎて7問しか正解しませんでした
Published
Limited remaster impressions; quiz participation is explicit, while platform, main-story progress and completion are unknown. The linked video was not played or used as evidence.
No review-copy or commercial relationship statement observed in the article; provision relationship unknown.
Our summary: Title carry-over makes conflicting goals easier to spread across playthroughs, but this player's title hunt runs into demanding Craymel Ball and Wist minigames. The diary offers no overall verdict on the remaster.
Original may contain spoilers.
Why this category?
The article offers useful firsthand praise for title carry-over and frustration with optional activities, without a reasoned overall recommendation or rejection. Its anticipatory excitement is not converted into an overall Positive verdict.
Author's aspect evidence · original Japanese
称号取得の中で苦戦した(またはしている) ウィスをやり込むのは今回が初
Published
In-progress title hunting; prior PSP story completion is separate from the remaster's unconfirmed completion. Platform and play time unspecified. Minigame-rule observations are the author's account, not independently verified gameplay facts.
No review-copy or commercial relationship statement observed; provision relationship unknown.
Our summary: Shiratanuki finds the destination markers and turbo convenient for quick progress, then mainly discusses the usefulness and limitations of an older printed guidebook.
Original may contain spoilers.
Why this category?
Useful personal observations on remaster convenience, but no clear overall game verdict. Buy recommendations refer to the guidebook, not the game.
Author's aspect evidence · original Japanese
次の目的地表示が便利すぎる。
Published
Released remaster progress diary; incomplete. Platform/build/hours/copy provision unstated. In-progress remaster diary. Guidebook praise and general trophy advice are not a recommendation of the whole game.
Amazon shortlink included; article-specific supplied-copy/payment relationship not established.
Positive means liked it overall; Mixed means mixed or just okay overall; Negative means disliked it overall. Each needs the author's overall words and a stated reason. No author score is shown, converted, or used.
Unclear is not Mixed. A list of good and bad points alone is not enough. Other contains readable opinions without a confirmed overall evaluation and stays outside the chart.
Percentages
23 readable opinions = 15 in the chart + 8 Other. Percentages use only Positive, Mixed and Negative opinions. Other is excluded from the denominator. Whole-number labels are rounded to total 100%; the bar uses exact proportions. An empty chart has no percentages.
Selection and sources
These are selected current individual opinions, not an overall game rating, not representative of all reviews or players, and not a historical launch snapshot. Views, likes and subscriber counts do not add weight. We seek one opinion per observable author for each game, without claiming verified identity.
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